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Computer Graphics

This is the collection of Sikkim Manipal University (SMU) question and answers for Computer Graphics. It will help to prepare your examination. All question paper are classified as per semester, subject code and question type of Part A, Part B and Part C with multiple choice options as same as actual examination. SMU question papers includes year 2022, 2021, 2020 Sem I, II, III, IV, V, VI examinations of all subjects.

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Course Name        MCA (Master of Computer Application)

Subject Code       MC0072 (Computer Graphics)

Get Questions        PART - A    PART - B    PART - C

Computer Graphics Syllabus.

Part 1: Introduction to Computer Graphics
Introduction; Image Processing as Picture Analysis; The advantages of Interactive Graphics; Representative Uses of Computer Graphics; Classification of Applications; Development of Hardware and Software for Computer Graphics: Output Technology, Architecture of a Vector Display, Architecture of a Raster Display, Direct-view storage tubes, Input Technology, Software Technology; Conceptual Framework for Interactive Graphics.

Part 2: Graphics Hardware
Introduction; Graphics Workstation; Raster Display System with Peripheral Display Processor; The Video Controller; Color and Grayscale Levels; Color Tables; Grayscale; Video Mixing; Random Scan Display Processor.

Part 3 : Raster Graphics Algorithms
Introduction; Overview of Simple Raster Graphics Package: Displays with Frame Buffers and Display Controllers, Display with only Frame Buffer; Scan Converting Lines:
Basic Concepts in Line Drawing, Line Drawing Algorithms, Digital Differential Analyzer, Bresenham‘s Line Algorithm, Midpoint Line Algorithm; Scan Converting Circles: Basic Concepts in Circle Drawing, Representation of a Circle, Polynomial Method, Trigonometric Method, Circle Drawing Algorithms, DDA Circle Drawing Algorithm, Bresenham‘s Circle Drawing Algorithm; Midpoint circle drawing Algorithm.

Part 4: Filling Rectangles and Polygons
Introduction; Filling Rectangles; Filling Polygons; Types of polygons; Polygon Filling: Seed fill, Boundary Fill algorithm, Flood Fill algorithm, Scan Line algorithm; Pattern filling; Thick primitives: Replicating pixels, Moving pen, Filling areas between boundaries, Approximation by thick polyline; Line Style and Pen Style.

Part 5: Clipping
Introduction; Clipping Lines: Sutherland and Cohen Subdivision Line Clipping Algorithm, Eneralized Clipping with Cyrus-beck Algorithm, Liang-Barsky Line Clipping Algorithm; Clipping Circles and Ellipses; Clipping Polygons: Sutherland – Hodgeman Polygon Clipping; Generating characters: Stroke method, Starbust method, Bitmap method.

Part 6: Geometrical Transformations
Introduction; Two dimensional transformations: Translation, Rotation, Scaling; Homogeneous Coordinates and Matrix Representation of 2D Transformations: Homogeneous Coordinates for Translation, Homogeneous Coordinates for Rotation, Homogeneous Coordinates for Scaling, Reflection, Shear, X shear, Y Shear, Shearing Relative to Other Reference Line, Inverse Transformations; Composition of 2D Transformations: Rotation About and Arbitrary Point; Window to View-port Transformation or Viewing Transformation: Normalization Transformation, Workstation Transformation; Efficiency; Matrix Representations of 3D Transformations: Translation, Scaling, Rotation, Shear; Composition of 3D Transformations: Rotation about Arbitrary Axis, Reflection with Respect to Given Plane, Reflection with Respect to xyplane, Reflection with Respect to Any Plane.

Part 7: Viewing in 3D
Introduction; Three Dimensional Viewing; Specifying an Arbitrary 3D View; Transformation from World Coordinate to Viewing Coordinates; Projection: Parallel Projection, Perspective Projection, Types of Parallel Projections, Orthographic Projection, Oblique Projection; Types of Perspective Projection.

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