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OOPS using C++

This is the collection of Sikkim Manipal University (SMU) question and answers for OOPS using C++. It will help to prepare your examination. All question paper are classified as per semester, subject code and question type of Part A, Part B and Part C with multiple choice options as same as actual examination. SMU question papers includes year 2022, 2021, 2020 Sem I, II, III, IV, V, VI examinations of all subjects.

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Course Name        MCA (Master of Computer Application)

Subject Code       MC0066 (OOPS using C++)

Get Questions        PART - A    PART - B    PART - C

OOPS using C++ Syllabus.

Part1: Introduction to OOP and C++
Introduction; Evolution of Programming methodologies; Introduction to OOP and its basic features; Basic components of a C++ Program and program structure; Compiling and Executing C++ Program.

Part 2: C++ Basic Programming Statements
Introduction; Selection control statements in C++; Iteration statements in C++; Break, continue and exit statements in C++.

Part 3: Arrays and Strings in C++
Introduction; Introduction to Arrays; Multidimensional Arrays; Strings and String related Library Functions.

Part 4 Functions and Structures in C++
Introduction; Introduction to Functions; Passing Data to Functions; Scope and Visibility of variables in Functions; Structures in C++.

Part 5: Objects and Classes
Introduction; Creating classes and objects; Constructors and Destructors; Static variables and Functions in class.

Part 6: Operator Overloading
Introduction; Operator Overloading in C++; Overloading Unary Operators; Overloading binary operators.

Part 7: Inheritance and Pointers
Introduction; Inheritance in C++; Types of Inheritance; Introduction to Pointers; Objects and Pointers.

Part 8: Multiple Inheritance, Virtual Functions And Polymorphism
Introduction; Introduction to Multiple Inheritance; Introduction to Virtual Functions; Introduction to Polymorphism.

Part 9: File Input and Output in C++
Introduction; Character and String input and output to files; Command Line Arguments and Printer Output.

Part 10: Inheritance, Virtual Functions, and Polymorphism – Revisited
Introduction; Derivation and Inheritance: Derivation, Inheritance; Multiple Inheritance; Virtual Functions; Polymorphism.

Part 11: This Pointer, Friends, and Static Functions
Introduction; The this Pointer; Friends: Friend Functions, Friend Classes, Friend Scope; Static Functions.

Part 12: The iostream Library
Introduction; Understanding the C++ iostream hierarchy: Standard Input/Output Stream Library, Organization, Elements of the iostream Library; Basic Programming using Streams: Basic Stream Concepts, Your Very First Program, Reading a File; Managing I/O Streams: Opening a File – Different Methods, Checking for Failure with File Commands; Checking the I/O Status – Flags; Dealing with Binary Files; Some Useful Functions; Manipulators.

Part 13: Templates
Introduction; Class templates: Implementing a class template, Implementing class template member functions, Using a class template; Function templates: Implementing function templates, Using template functions; Template instantiation: Class template specialization, Template class partial specialization; Template function specialization; Template parameters; Static members and variables; Templates and friends;Templates and multiple-file projects.

Part 14 : Exception Handling
Introduction;Throwing an exception; Catching an exception: The try block, Exception handlers, Termination vs. Resumption; Exception specifications: unexpected(), set_unexpected(), Catching any exception; Rethrowing an exception; Uncaught exceptions: terminate(), set_terminate(); Standard exceptions; Programming with exceptions: When to avoid exception, Using exceptions.

Part 15: Standard Template Library
Introduction; History; STL Components; Containers, Iterators, Algorithms, Functors; Sequence Containers: Vector, Deque, List, Container Caveats, Allocators; Sequence Adapters: Stack, Queue, Priority Queue; Strings; Iterators; Iterator Adapters; Associative Containers: Map and Multimap, Set and Multiset; Algorithms and Functions: Algorithms, Functions and Function Objects.

Part 16: Introduction to UML
Introduction; What is UML?; Use Case Diagrams: Use Case, Actor, Associations, Includes, Generalization, Extends, Applications of Use Case Diagrams; Class Diagrams: Packages, Classes, Attributes, Operations, Generalization, Interfaces, Associations, Aggregation and Composition, Dependencies; Object Diagrams; Interaction Diagrams: Instances and Messages, Sequence Diagram, Collaboration Diagram; Activity and State Diagrams: Activity Diagram, State Diagram; Implementation Diagrams – Component and Deployment; Extensibility Mechanisms: Stereotypes. Tagged Value, Constraints.

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